
Equipment (weapons and armor) have weight, and how much weight someone can comfortably carry is determined by their stats.
Multiple different fighting styles, with each having their own strengths and weaknesses. It's very close to what I want in a Gladiator Management game. Xaron: I highly recommend looking up Duelmasters/Duel2, which I mentioned in the first post here. I just want something that satisfies my PvP strategy itch. I don't care whether the game is a mobile game (Android) or a PC game or a web-game. I've played Flash games that did arena-style combat, but they are inevitably either action games, not strategy, or about as deep as a Slip-N-Slide. (And for the record, I like HatTrick, but it kills my interest every time a season ends, due to the off-season weeks being slow and uneventful). Something with the depth and strategy of HatTrick Soccer Manager, but for arena fighting, not soccer/football. A game where you're managing a stable of arena warriors, training them, and sending them out to fight, and waiting for the results. So now I'm in search of something along the same lines. So they continue to do the same PBM games that they've been doing for decades. I asked the owners of Duel2 (as it's now called - they changed the game's name to avoid confusion with the aforementioned TCG) whether they would consider going to Play-by-Email instead of Play-by-Mail, and they flatly rejected that idea, saying that all the PBEM games they knew of had gone out of business - the improvements in speed, communication, and cost weren't enough to carry the games. More expensive than an MMO, with far less activity.
One month's fighting (two 2-week rounds) would be $21. and expensive, especially when compared to most forms of gaming. It's still one round of fights every two weeks (or four weeks for the "slow" arenas), which is good for a few minutes (or possibly a few hours) of analyzing and strategizing before sending out the orders for the next turn's arena fights. But the game hasn't really changed much in the 30 years it's been running. It was a fairly fun game, but I wasn't able to follow it due to financial issues at the time.įast forward to Orccon a month ago, and I got the itch to try it again. You would adjust their stats a little bit, assign them a fighting style, and then equip them with weapons, armor, and a minute-by-minute scripted strategy, then send them into battles every two weeks. The gist of the game was that you would get a team of five warriors. I've got an itch, and I need to scratch it.Ī few decades ago, I played in a Play-By-Mail game called Duelmasters (no relation to the TCG of the same name).